SK Survival Guide

Fresh account, fresh kingdom, one season to get stupid strong.

Season starts 11 November 2026

Empire's rules

The clan we're joining. These are requirements, not tips.

G7–8Where you need to be by the end
3 of 6Mini events a day, minimum
1 weekMiss your minimums once and you're removed

The pace

  1. G3Start
  2. G5Week 2
  3. G6/7Halfway
  4. G7/8Last week

You start at G3 by finishing Dawn of Season.

What they check

  • Every week: Tin Man chests, Ragnarok chests, crypting goals

    The minimums change often as the clan grows.

  • Every day: hit every mini event you can

    At least 3 of the 6.

  • Gold Pass is mandatory

    Forest Pass is very recommended but optional.

  • Help the clan

    Put resources into clan buildings and speed things up when asked. The tracker adds you to the right chats on its own.

  • Message a leader from your main account

    Send your SK name so they can find you on day one. Leaders: Lilith, Haylz, Jeffers, CR.

Day 1

The first few days you build for free and revives are cheap. Squeeze everything out of that window.

19Max hero level
19Max Academy level
10×Cheaper gold revives on epics
~24 hCity boosts from Dawn of the Season

Hit 20 on either and the instant build bonus is gone.

Do

  • Start the minute SK opens

    Things move fast the first few days.

  • Turn on the city boosts

    They last about 19 to 24 hours.

  • Build as much as you can

    Mansion, Academy (to 19), research camp.

  • City layout

    1 mansion, the rest farms. 1 of each resource building, the rest barracks.

  • Hit epics nonstop

    Revives are cheap, so use it to level captains. Triumphal Challenges and Armageddon bonuses add free XP, revives and training.

  • Buy speed ups in every shop

    They're precious in SK.

  • Chase titles, even mini game ones

    Only your kingdom is ranked, so they're easy. Crypt efficiency, leadership and army strength matter most.

Don't

  • Don't keep your mansions

    Tear down all but one and build food farms.

  • Don't waste speed ups

    You'll want them later.

  • Don't open the forest shop yet

    Wait until right after your first G upgrade (G3 to G4). Items get better as your G level goes up.

  • Don't open the herbalist's chest yet

    Wait until G5. If it drops a mercenary chest, you'll get the strongest mercs instead of the weakest.

Captains

Your captains fight epics and crypts. Level these, Carter first.

  1. CarterMost important. Crypting goals start day one.
  2. Cleopatra
  3. Helen
  4. Farhad
  5. Aurora
  6. Stor
  7. Dustan
  8. Aydae
  9. Amanitore

Gear and upgrades

  • Omniscience gear: 3 red pieces by mid-SK

    On the first Hellforge, buy 3 pieces in the right color. Upgrade one or two at every Hellforge after.

  • Reset hero talents often

    At least at hero level 25, 65, 105, 145 and so on.

  • First fragment reward: Heart

    One fragment gets Heart to level 60, so you lean on Hercules less. Maybe Heimdall next. There are about 11 of these rewards (G6 1, G7 1, G8 2, G9 3, gardening 2, Seasonal Legacy 2).

Growing your G level

VP (valour) unlocks each new G level. Ragnarok is a recurring event where hitting the boss, Fenrir, earns Fenrir points. Event difficulty locks in at the level you start it, so you can cheat a little.

The trick: open a new G level in the middle of Ragnarok

You keep the easier targets from your old level while hitting with your new, stronger troops. Skip the rush for the first Top 100 award to do this.

  1. Bank VP for G3. Wait for KvK so you also get its strength items.
  2. Save up about 500k potions.
  3. Start Ragnarok at G2, then open G3 and G4.
  4. Turn on your KvK strength bonuses.
  5. Hit Fenrir with G4 on G2 difficulty. Maxing Fenrir takes about 300 to 400k potions.

Repeat when you open G5, maybe G6.

  • Save your Fenrir points

    Right after opening G7, spend them on VP packs to rush G8. Or use them on your first red (or gold) Ragnarok gear.

Fights

Where your XP, VP and loot come from.

  • SK epics come first

    The ones that pop up for 2 hours. About 10% more VP/XP, plus essence for the clan altar. Regular epics still give titles, so hit those too.

  • Join every heroics ride

    They drop redbooks that grow the clan to 70, 80, 90, 100 members. New heroic kills give dragon coins; level 45 gives a hero frame.

  • Do KvK

    Honor tokens give a HUGE strength boost. Try to join a banner swap group.

  • Hoard tar

    Buy rare and epic tar in every shop. Rare crypts give gems. Hold epic tar until Carter can clear an epic 20 crypt in one shot.

Ancient Tower vaults

No stacking. Send your strongest troops only.

Vault levelSendDon't send
Up to 19Archers, mounted
20–29Mounted, flyingDragons (under 29)
30–39Flying onlyBeasts, elementals
40+Everything

Epic Monster Hunters and Bounty Hunters always work. Other mercs should match the troop type.

The forest

SK's own theme: a batch of forest-only events and tournaments. Playing them fills the Forest Pass reward track, and its coins buy things in the forest store, which resets weekly.

80%Of your garden budget, spent on day 1
1Factory, plus several raw material farms
  • Build the garden strong on day 1

    It then works for you all SK. Use a speed up now and then if the factory queue backs up.

  • Don't open the forest shop until you hit G4

    Everyone starts at G3. Open it for the first time right after your first G upgrade and the items inside will be better. It has 3 pages.

Forest events

Verdant Rebirth

What
Gather Sacred Potions at the Springs of Life.
Good for
Revive potions, hunting
Worth it
Always
Tip
Extremely boring, totally worth it.

Forest Renegades

What
Attack corrupted Exiles' Groves on the map.
Good for
CP, resources, silver
Worth it
Gets pricey from G8
Tip
Cheap on silver day. Long troop stacks earn lots of silver.

Echo of Corruption

What
Fight Spawns of Corruption and Grove Elders.
Good for
VP
Worth it
Until G8
Tip
Cheap on silver day.

Forest Fury

What
Tournament against epic Doomtree squads.
Good for
VP
Worth it
Until G8
Tip
Cheap on silver day.

Doomtree Invasion

What
Raid epic, captains only.
Good for
VP
Worth it
Until G8

Vineweaver's Wrath

What
Tournament.
Good for
VP
Worth it
After G8
Tip
Even better if you have Meriones.

Forest Blade

What
Epic, captains only.
Good for
Hero XP (best way to level your hero)
Worth it
Costly

Bloomfang's Rage

What
Regular epic, captains only.
Worth it
Probably skip
Tip
Tin Man and Fenrir are likely better.

Event descriptions are from an older SK guide online. Ratings are from players.

Research camp

The herbalist's camp. You build huts and workshops there, and it's where Cyanite comes from. Open it ASAP.

7Huts
2Workshops
Lvl 4+Every one of them
  1. Build 3 huts and level them to 4.
  2. Farm materials for the next 3 construction sites.
  3. Build 3 more huts and level them to 4.
  4. Farm again, then build hut 7 and workshop 1, level to 4.
  5. Build workshop 2 and level it to 4.

Don't open the herbalist's chest before G5

It can drop a mercenary selection chest, and after G5 you get the strongest mercs. One player opened it at G3 and got the weakest. Otherwise only use mercs from the Gold Pass or ones you can afford in offers.

Money

A sample budget from a past SK. Plan before you buy.

475Basics: Gold Pass, Premium, monster, Forest Pass
1,030Extras: Elite, Hercules, starters, offers, Cleopatra
720Garden packs
+30–50%What you'll really spend over plan

Currency wasn't stated in the original.

  • Worth buying early

    Cheap starter packs, the Cleopatra pack, resource packs, and every cheap resource pack after your city hits 20, 25, 30.

  • Wait for special offers

    Buy most packs on sale.

  • Impulse buys

    Think twice before you hit pay.

Budget line by line
ItemMathTotal
Gold Pass4 × 2080
Premium13 × 565
5× monster7 × 1070
Forest Pass13 × 20260
Elite pass1 × 5050
Triumphal bundle1 × 8080
Hercules1 × 250250
Starter packages40 × 5200
Special offers60 × 5300
Lucky draw 5/10/204 × 25100
Cleopatra1 × 5050
Garden 5/10/20/50/100/1002 × 285570
Garden 5/1010 × 15150

Reference tables

Look things up when you need them.

Army upgrade order
  1. Mod 1
  2. S4
  3. Mod 2
  4. S5
  5. Mod 3
  6. S6
  7. S7
  8. Mod 4
  9. S8
  10. Mod 5
  11. S9
Valour needed per G level

m = million, b = billion. Unlock opens the level. Training cost and march speed each need the amount shown; capacity is the same.

LevelUnlockTrainingMarch speed
G38.5m12.8m12.8m
G480.0m200.1m200.1m
G5900.0m2.7b2.7b
G69.0b33.2b33.2b
G790.0b486.0b486.0b
G8900.0b4,144.9b4,144.9b
G99,000.0b41,460.0b41,460.0b
Blueprints per building tier

For one each of Capitol, Barracks, Academy, Farm house, Mansion, Temple, Forge, Caravan, Tar workshop, Portal Master and Consulate.

BuildingsTierBlueprintsGold
Level 1023203,200
Level 1532,45024,500
Level 20410,400104,000
Level 25525,600256,000
Level 30651,000510,000
Level 357112,0001,120,000
Level 408196,0001,960,000
Level 459343,0003,430,000